Farkle Scoring Chart
What every combination is worth, why the same six dice can be read more than one way, and which reading wins.
The standard chart
| Combination | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Four of a kind | Double the triple |
| Five of a kind | Four times the triple |
| Six of a kind | Eight times the triple |
| Straight (1-2-3-4-5-6) | 1,500 |
| Three pairs | 1,500 |
| Two triplets | 2,500 |
Singles only score for 1s and 5s. A single 2, 3, 4 or 6 is worth nothing on its own, and a pair of anything is worth nothing either — you need three of a kind before the other faces do anything.
Singles
The two workhorses. A 1 is 100 points and a 5 is 50, and they can be kept in any quantity: a roll containing two 1s and a 5 is worth 250 if you keep all three. Because they are the only faces that score alone, they are also what keeps you from Farkling — roughly two thirds of the Farkle risk on a given roll comes down to whether a 1 or 5 shows up.
Three of a kind
Three matching dice score one hundred times the face value — three 4s are 400 — with one exception that everyone remembers: three 1s are 1,000, not 100.
Three 5s are worth 500 as a triple, which beats keeping them as three separate 5s for 150. A good scorekeeper always takes the better reading, and so should you.
Four, five and six of a kind
This is the most varied rule in Farkle. The two common systems:
- Doubling (the default here): each die past the third doubles the value. Four 2s are 400, five 2s are 800, six 2s are 1,600. Six 1s come to a spectacular 8,000.
- Flat values: four of a kind is 1,000, five is 2,000 and six is 3,000, regardless of the face. Simpler, and much kinder to six 1s.
Both are switchable in the scorekeeper's house rules. Decide which your table uses before somebody rolls six 1s.
Straight, three pairs, two triplets
These three use all six dice at once, so they can only come up on a fresh roll of six.
- Straight 1-2-3-4-5-6 — 1,500 in most house rules, sometimes 1,000 or 2,500.
- Three pairs — 1,500. Many tables also count four of a kind plus a pair (say 3-3-3-3-6-6) and six of a kind as "three pairs"; some insist on three genuinely distinct pairs.
- Two triplets — 2,500 where it is played. Where it is not, the two triples simply score separately.
When a roll can be read two ways
This is where tables argue, so it is worth being precise. Consider 2-2-2-3-3-3:
- As two triplets: 2,500.
- As three 2s plus three 3s: 200 + 300 = 500.
- As three pairs: 1,500.
All three readings are legal. The standard convention — and what this site does automatically — is that you score the best available reading, so 2,500.
The same logic applies to 5-5-5-5: as a four of a kind it is 1,000 under doubling rules; as a triple plus a single it is 550. You take the 1,000.
A useful consequence: turning a combination off in the house rules never costs you points that another reading could have earned. If two triplets is disabled, 2-2-2-3-3-3 still scores 1,500 as three pairs.
Worked examples
| Roll | Best keep | Points |
|---|---|---|
| 1, 1, 1, 5, 2, 3 | Three 1s and the 5 | 1,050 |
| 1, 2, 3, 4, 5, 6 | The straight — all six, so hot dice | 1,500 |
| 2, 2, 3, 3, 4, 4 | Three pairs | 1,500 |
| 6, 6, 6, 6, 2, 3 | Four 6s | 1,200 |
| 5, 5, 5, 2, 3, 4 | Three 5s (not three singles) | 500 |
| 1, 2, 2, 3, 4, 6 | The single 1 | 100 |
| 2, 3, 4, 6, 6, 2 | Nothing — this is a Farkle | 0 |
Keeping fewer dice on purpose
In that sixth example you keep one die and reroll five. You could keep only the 1 even if a 5 were also showing — every die you keep is a die you cannot reroll, and five fresh dice Farkle far less often than four. The strategy page puts numbers on that trade.
The scorekeeper's Select best button takes this into account: on a tie it keeps the fewer dice, leaving you more to roll.